Burst In Arc Sys Works Games

Bursting has many different effects and may work differently in ASW Fighting games

Guilty Gear

Psyche Burst or Burst: Put simply, the Burst Gauge is a gauge located below the life gauge which carries over from one round of the match to the next and allows the player to expend part of the bar to "burst" (or make Burst Attacks). This burst is activated by pressing any attack button and Dust simultaneously, and has two purposes. The first is to break out of an opponent's combo by knocking them away, a technique known as the "blue burst". This deals no damage, but it gives the character back one third of their burst gauge if successful. The second purpose is to hit the opponent with the burst attack itself, a technique called a "gold burst". If this attack hits, it fills the attacker's tension gauge to maximum. One should note that although there are several frames of invincibility at the start of the burst attack, it is possible to be air-thrown out of a burst attempt if the air throw occurs before the burst effect becomes active.


In Blazblue, a burst is a turnaround system that is used by pressing one of the function buttons. You have 2 per battle and 1 per round. Use it wisely!

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